Steps to Design an AR Game

Step 1: Framing the Idea

Photo by Daria Nepriakhina on Unsplash

Before starting with the advanced development step, always focus on :

Step 2: Gamestorming — The more you sweat in training, the less you bleed in battle.

First of all, think about :

Step 3: Stating a problem

Step 4: Understand the capabilities of the digital device you are designing for. e.g. A mobile phone.

Step 5: Evaluating Ideas

Photo by Zainul Yasni on Unsplash

Step 6: Ranking all the brainstormed ideas (on a scale of 1–4)

Photo by Joshua Golde on Unsplash

You can keep this process anonymous if there’s a probability of conflict in your big team.

Step 7: Write the Initial draft of your “Design Document.” Make sure to add the below pointers.

Photo by Sigmund on Unsplash

Step 8: Setting up the “Game Mechanics”

Step 9: Designing Core Loop

Step 10: Designing MVP (Minimum Viable Product) — Focus on core loop. Please don’t overdo it.

Step 11: Playtesting (observe your testers closely)

Photo by Habib Dadkhah on Unsplash

Questions to ask:

Happy Designing :))

An engineer by peer pressure, corporate professional by parent’s expectations & product designer by passion. I tell stories with a tinch of intellectualness.

Get the Medium app

A button that says 'Download on the App Store', and if clicked it will lead you to the iOS App store
A button that says 'Get it on, Google Play', and if clicked it will lead you to the Google Play store