Steps to Design an AR Game
In today’s turbo tech world, staying ahead in the design race can be quite challenging. While UI/UX is progressing, everyone now aims to simplify digital designing using Virtual Reality and Augmented Reality (VR/AR). Without a doubt, it’s the next big thing.
While working on big projects, each game designer can fall into many pitfalls while going through the process; being structured and able to extract meaningful conclusions can really help the last mile.
So, if you are designing or thinking of designing an AR Game soon, I am sure you’ll get all the required help from this article.
Step 1: Framing the Idea
Before starting with the advanced development step, always focus on :
- What is our game about?
- What is unique about a game?
- Why is it worth making?
Step 2: Gamestorming — The more you sweat in training, the less you bleed in battle.
First of all, think about :
- Who will be your users (players, target audience)? I know you cannot get an exact idea who will end up playing it, but having a persona in mind will get you started
- Possible locations
- On a high level, what can be the “Mechanics” of your game/ digital product
Step 3: Stating a problem
- Research
- Model
- Evaluation
Step 4: Understand the capabilities of the digital device you are designing for. e.g. A mobile phone.
- What kind of information can it detect?
- How can the user interact with it?
- What kind of things can be detected in the world?
Step 5: Evaluating Ideas
- Identify the reasons why the idea should not be selected.
- How much effort will it take to make?
- How much creative opportunity is there?
Step 6: Ranking all the brainstormed ideas (on a scale of 1–4)
You can keep this process anonymous if there’s a probability of conflict in your big team.
- Which ideas are worth solving?
- Which ideas have the most potential?
Step 7: Write the Initial draft of your “Design Document.” Make sure to add the below pointers.
- Overview of the game
- Highlight the most essential elements
- Reference images from movies, games or even from our daily lives
- Create inspiration and storyboards
Step 8: Setting up the “Game Mechanics”
- What can a player do in the game?
- What can he/ she interact with?
- What things in the game do?
Step 9: Designing Core Loop
- Identify the three most repetitive actions and place them in a loop. For example, the famous game — Pacman focussed on the below actions.
- What is the player doing over and over again?
- Are the mechanics significantly different, or is it part of a group?
Step 10: Designing MVP (Minimum Viable Product) — Focus on core loop. Please don’t overdo it.
I really liked how the Extra Credits guys (youtube channel) have explained it in a very informative manner: https://www.youtube.com/watch?v=UvCri1tqIxQ
- Focus only on the core experience
- Design individual features
Step 11: Playtesting (observe your testers closely)
- Define the aim of the prototype
- Before the playtesting, think about — How will you collect the data from users, and how will you use it?
Questions to ask:
- What don’t you understand about the game experience?
- What was the most difficult part while playing the game?
- What did you like or didn't like about the gameplay?